There are two main areas in which we’re asked to suspend our disbelief. This game also requires a similar degree of willing acceptance for its premise to work. So we have Batman: Arkham City, similarly dichotomous in its approach. He has limitless resources with which to avenge – or commemorate – his parents and the situations that led to their demise. But look at it from another angle and you have a young, intelligent boy who suffers a psychotic break when he witnesses his beloved parents murdered at the hand of a criminal made desperate by the social problems and deep-rooted corruption in Gotham. The surface trappings of the situation are ridiculous if viewed from a certain angle. ![]() Batman is about duality: intimidation and compassion violence and justice intelligence and physicality stealth and combat.
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